Community
Strengthen gaming communities as spaces for social cohesion and democratic practice.
Strengthen gaming communities as spaces for social cohesion and democratic practice.
Encourage people to get involved in promoting democratic values – whether through playing, streaming, or developing games.
Explore how games can be used for democracy education in schools and other learning environments.
To empower organisations promoting democracy to incorporate games and gaming structures into their work.
On December 1 and 2, 2026, the „Gaming for Democracy“ initiative will host its first annual conference at the Dieter Schwarz Foundation’s educational campus in Heilbronn. The event will bring together people from the gaming ecosystem, civil society, education, and academia. Groups that have rarely engaged in dialogue with one another in this specific configuration.
The conference will focus on the question of how games and gaming communities can contribute to democratic participation, civic engagement, and social cohesion. Keynote addresses and panel discussions will offer in-depth perspectives on the topic. Deep-dive workshops will provide insights into best practices for democracy education through games, civic engagement within gaming communities, and socially relevant game development.
As part of the first Games Done Quick speedrun event at gamescom, over 18.000 euros were raised for Gaming for Democracy. The Foundation for Digital Games Culture, together with its partners – Bertelsmann Stiftung, Academy for Innovative Education and Management (aim) and Germany’s Federal Agency for Civic Education – express their immense gratitude for the tremendous support for Gaming for Democracy from the international community!
The funds will be used to support various efforts promoting democracy through games, such as keys for educational games to be used in schools or free coaching and workshop programmes for volunteer online moderators of gaming communities
„Gaming for Democracy“ is more than a single project or conference. If you don’t want to miss any of our announcements, events, or publications in the future, sign up for our mailing list.
Gaming communities are important spaces where young people, in particular, find guidance and socialize. The project “Community Support Network — Management and Care Structures for Resilient Gaming Communities” strengthens this potential by viewing community management as a democratic practice. It trains community managers and moderators, promotes peer-care structures, and provides practical materials as Open Educational Resources (OER).
Creators are important voices in the digital discourse – whether they want to be or not. However, how they understand their own social role, what responsibilities they attribute to themselves, and how they take a stand (or consciously avoid doing so) has not yet been systematically studied. A research project by the Bertelsmann Stiftung is examining this self-perception as well as the structural working conditions – such as pressure, uncertainty, and mental strain – under which creators operate, and how the two are interconnected.
The Academy for Innovative Education and Management transforms gaming into a space for learning and experience in schools: Through hands-on training courses, teachers, children, and teens discover games as tools for learning, creativity, and social participation. Topics range from game-based learning and game development to programming, digital environments, and sustainability. The courses are primarily held regionally in the Heilbronn area, with some also taking place online.
60% of people in Germany play games.
79% of gamers in Germany are at least 18 years old.
45% of “gaming enthusiasts” have been politically active in the past, which is above the overall societal average of 39%.
65% of “gaming enthusiasts” agree with the statement that democracy in Germany generally works — compared to 55% of the general population.