Community
Strengthen gaming communities as spaces for social cohesion and democratic practice.
Strengthen gaming communities as spaces for social cohesion and democratic practice.
Encourage people to get involved in promoting democratic values – whether through playing, streaming, or developing games.
Explore how games can be used for democracy education in schools and other learning environments.
To empower organisations promoting democracy to incorporate games and gaming structures into their work.
In early December, the first annual conference of Gaming for Democracy will take place at the Dieter Schwarz Foundation’s educational campus in Heilbronn. In addition to high-profile keynote speeches and panel discussions, participants can look forward to a workshop program on the use of gaming to promote democracy. The conference will be held in German.
Together, we want to set the course for further developing and promoting innovative and practical approaches that use gaming to strengthen democracy and social cohesion.
At this year’s gamescom, Games Done Quick (GDQ) will set new records for speedrunning video games. GDQ is a globally successful speedrun event for charity, taking place in Europe for the first time as part of gamescom. Since 2010, GDQ has raised over $60 million for charitable causes.
This year, proceeds from donations and sponsorships will support Gaming for Democracy. Visit us at the GDQ stage at gamescom in Cologne.
The Federal Agency for Civic Education/bpb will have a booth at Gamescom 2026 in Cologne under the theme “Democracy at Play”.
In a space of just under 30 square meters at the Indie Arena Booth (Hall 10.2, Booth F010g–E019), the bpb will present a diverse selection of indie games that address political topics, with a particular focus on democracy.
Gaming communities are important spaces where young people, in particular, find guidance and socialize. The project “Community Support Network — Management and Care Structures for Resilient Gaming Communities” strengthens this potential by viewing community management as a democratic practice. It trains community managers and moderators, promotes peer-care structures, and provides practical materials as Open Educational Resources (OER).
Creators are important voices in the digital discourse – whether they want to be or not. However, how they understand their own social role, what responsibilities they attribute to themselves, and how they take a stand (or consciously avoid doing so) has not yet been systematically studied. A research project by the Bertelsmann Stiftung is examining this self-perception as well as the structural working conditions – such as pressure, uncertainty, and mental strain – under which creators operate, and how the two are interconnected.
The Academy for Innovative Education and Management transforms gaming into a space for learning and experience in schools: Through hands-on training courses, teachers, children, and teens discover games as tools for learning, creativity, and social participation. Topics range from game-based learning and game development to programming, digital environments, and sustainability. The courses are primarily held regionally in the Heilbronn area, with some also taking place online.